Showing posts with label Business Insider. Show all posts
Showing posts with label Business Insider. Show all posts

Tuesday, September 4, 2012

Technology brings grave threat to musicians, artists and labor

[caption id="attachment_16318" align="alignleft" width="130"] Classical guitar[/caption]

Carol Forsloff — Next time you listen to a song that just made the top 10, listen carefully, as the entire song may be a result of synthesizing, digitizing music without real instruments at all. It is like that art on the wall at a nearby shop, computer generated without paintbrush and canvas. Writers also are challenged by technology, from those who have something to say, not necessarily the talent to say it, who can easily create a blog that mirrors the online traditional media, with the public often not knowing the difference. Artists of all stripes suffer in the world of technology as does labor in general.

On Kurzweil. net today, an article points out how the workforce throughout the world has lost many jobs due to technology. People queue in lines to check themselves out in grocery stores, automatic answering machines take messages or give instructions in ways service people used to do, your car is washed by elaborate car washing services and banking services that used to be part of direct service are now done largely online. In fact, many companies bypass personal service in favor of mechanically-recorded, digitized, web-based service instead.

So as politicians are blamed for the loss of jobs, the fact is, according to those who have examined the impact of technology on society, many, many jobs are being lost as a result of the mechanization of everything. It takes fewer and fewer people to perform even the most menial work. It also means that the artist of old—the writer, painter, musician—is often lost in the do-it-yourself phenomenon that has swept the world, leaving artists of all types without avenues for earning a living through creative work.

Musicians find they now compete with electronic production. Entire songs have been created using only computer-generated voices and instruments. But this is not the end of the story. As the market decreases for musician's opportunities, the numbers of musicians increase, the wannabes, some with more wish than talent, and the repetitions of the same music expressions everywhere. While electric guitars have taken over modern music, the simple acoustic playing of a folk artist is relegated to the back benches of history.  Still  that wish for the simple, the real continues to thrive, despite the market's message that a voice and an instrument can be created mechanically instead. And that same wish is held by the artist and the writer too.

Commentator Charles Hugh Smith wrote in Business Insider. “The Internet is destroying vast income streams that once supported tens of thousands of jobs in industries from finance to music. Craigslist has gutted the once-immense income stream from newspapers, and web-based marketing has shredded print-media advert page counts. Global competition and pressure to maintain profits and margins relenetlessly drives enterprises to slash payrolls." The creative community is among those talented folks who find themselves sharing their music and art with each other, as the crowd of potential listeners is fed the mechanicals instead, often not realizing they were computer-generated as opposed to creatively developed from the artist's skill.

So where will this all lead? Smith goes on to tell us, "“There is a ‘Third Way,’ but we’ve lost the skills and infrastructure required. Of the three elements of civil society, the Market and the State have crowded out Community. We either re-discover the labor-value of community or we devolve further into a potentially “death spiral” social and financial instability.”

It is that instability folks blame on their governments when indeed, as Smith points out, the problem may reside in the lack of infrastructure and planning for the social impact of technology. And the song, "Where Have All the Flowers Gone" will turn to "Where Have All the Artists Gone Who Sang, Painted and Wrote About the Flowers."





Monday, January 2, 2012

Raining on the Facebook parade of games



Editor:  Every day another Facebook friend writes to ask me to sign up and either “help” this individual win a game or just be included in one, but given the nuances, goals and outcomes of these, I opt out, even as more and more users opt in; and the money grows for the 1%.

In the playground of games, the game makers earn millions, if not billions, enticing people to play games with their friends, some of which involve real money.  This comes at a time when the entrepreneurial spirit that is so needed with the desperately unemployed is fumbling and when face-to-face contacts are diminishing at the expense of sound moral compass and the increase of verbal violence and impersonal social attacks and online bullies.  Experts tell us that the more emotionally distant we are from individuals the more we are apt to become verbally abusive in our relationships.  Author and commentator Howard Jacobsen describes it like this: “ I mean, anybody who looks at the internet will have noticed how much more violent language has become. You don't disagree with somebody now, you vilify them, you kill with language. “  This increases in the world of pretend.

Games may not elicit these negative agendas, but they don’t support a world where reading is fundamental and so many people no longer do it, exchanging Facebook YouTube bleeps for the in-depth features that build cognitive skills.  Games are fun and have their place for sure.  But nothing beats having that coke or beer on the side and the laughter of friends as they enjoy each other’s company.

One game designer has looked at the actual game creations, the internal designs and purposes, and says, “Monetization gimmicks are not a replacement for making money the old fashioned way: earning it.”  He goes on to point out how the “extras”, the “energies” and “benefits” make the games neither free or as creatively participatory in the better ways of game-playing.

The next negative is where the money goes for the creation of the games, and that’s the pockets of the social media sites and the game creators.  It means fewer people making more money, which increases also the divide between the haves and have-nots, while increasing the number of venues that add little to progress and culture.

Because games like “Angry Birds” are highly addictive, they earn lots of money.  In fact a University professor maintains the attachment is similar to those who enjoy gambling, only the rate of reinforcement is much higher and therefore can be even more addictive.  And yes, it leads to expenditure of money over and over again, when roads are in disrepair and schoolrooms crowded and old.  Rovio, the great game-maker of the bird games launched the Bad Piggy Bank.  This is a mobile payment system where users can make purchases during the game at the touch of a button without having to enter in credit card details.  It means money disappears almost unconsciously, rhythmically, and over and over again and in impersonal ways with the immediate reward lasting only briefly.

So you become addicted, and here comes the particularly bad part, according to Business Insider, that has followed the game addictions and the millions made, particularly on Facebook.    They picked the game Fishville, which was one of the largest downloaded apps and games on Facebook in 2009.  This is how BI describes how it all works:

"The object of FishVille is to build a magnificent virtual aquarium, full of spectacular fish and designer decorations. The way you do it is spending fake money to buy small fish for one price, and then, after tending to them for a few hours or days, selling them for more fake money then you paid."  Then comes the real money for the features needed to continue.

It’s that real money wasted, while some folks make millions creating attachment to nothing that grows into bettering lives or improving world conditions.  It means some gaming might be fun but the proliferation of them, the money and time spent ends up countering the positives that can develop from face-to-face learning that occurs when people play games and sports to learn skills of fair play and sportsmanship as well as have fun.

As for me, I’ll play checkers or a card game with my husband and anyone who wants to join in and appreciates our company on a Friday night in ways that build memories and good relationships that count.